![]() This results in the following error: Traceback (most recent call last):įile "/usr/local/lib/python3.8/site-packages/OpenGL/platform/darwin.py", line 35, in GLįile "/usr/local/lib/python3.8/site-packages/OpenGL/platform/ctypesloader.py", line 36, in loadLibrary GL_ARRAY_BUFFER, GL_STATIC_DRAW, GL_DEPTH_TEST, \ GlDrawArrays, glUseProgram, glEnable, glDisable, \ GlGenVertexArrays, glBindVertexArray, glEnableVertexAttribArray, glVertexAttribPointer, \ More specifically here is the exact call in my script: from OpenGL.GL import glGenBuffers, glBindBuffer, glBufferData, \ ![]() in both python scripts and the python console. The issue arises when calling from OpenGL.GL import. My code works perfectly fine on windows but, for some reason, I'm having issues when importing opengl.gl on MacOS. I am using OpenGL to render a scene in python.
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